LAUNCH OF AQUASNAP AND ECOSNAP TO HELP IMPROVE PUPILS EDUCATIONAL PERFORMANCE

MyCognition, the UK’s leading provider of cognitive health technologies, announced the launch of AquaSnap and EcoSnap at the BETT show 2015. These are the first scientifically developed online games designed to enhance the cognitive health and educational performance of both children and young adults. MyCognition also launched MyCQEd, a unique cognitive assessment tool, which provides a clear, quantitative evaluation of cognitive health.

The games, developed in partnership with world-class institutions, including research undertaken with the University of Cambridge and Amsterdam Medical Centre, are an effective and impactful way for schools to introduce bespoke cognitive training into the classroom – with widespread benefits for both pupils and teachers, including:

·       Improving the cognitive performance of the whole class, including children with additional learning needs (ALN)

·       Providing personalised training focused on each pupils’ specific requirements

·       Maintaining pupils’ engagement and interest through the entertaining and interactive games

·       A self-administered, time-efficient programme which can fit into any school timetable

AquaSnap and EcoSnap, designed for primary school children aged eight and above and secondary school children, work alongside the cognitive evaluation tool MyCQEd, which assesses pupils’ strengths and weaknesses in five key areas of the brain function  – working memory, episodic memory, attention, executive function and psychomotor speed. This evaluation ensures the games can be personalised and tailored specifically to each individual’s areas of weakness.  It also ensures that any cognitive change derived from playing the games can be measured over time.

A major study, endorsed by the Federation of European Neuroscience Societies, has shown that repeated play of these games helps children achieve demonstrable cognitive improvement.[1]  The games are currently being introduced to over 2,000 pupils throughout the UK.

The inclusive nature of the games has particular benefits for pupils with special educational needs (SEN), as they ensure that these children remain engaged in the classroom environment. Whereas many interventions isolate children with SEN by taking them out of the classroom, AquaSnap and EcoSnap enable SEN children to learn alongside their peers as they share enjoyment of the games. The MyCQEd assessment tool can also help teachers to spot signs of SEN amongst children who may not have previously been identified.

AquaSnap and EcoSnap have been created in conjunction with BAFTA award-winning game creators Preloaded. They follow an aquatic theme with players being immersed in an underwater world, which continuously challenges and changes, guaranteeing a full cognitive workout. The games can be accessed via the contact page of MyCognition’s website or through Apple’s iPad app store.

Duncan Knight, CEO of MyCognition, commented:

“The games are unlike anything else on the market; AquaSnap and EcoSnap are anchored in sound science and will deliver real benefits for pupils and students.

“Introducing these games in the classroom has been shown to benefit both children with special needs and their peers, and could help end the segregation of children with special needs from their classmates. The games are fun, and above all effective, and they can make a significant improvement in children’s educational performance.

“More broadly, we believe that society needs to change its views on cognitive health issues, making them as acceptable and open to debate as physical health problems. We believe that our games will contribute to transforming the approach to cognitive health.”

Beverly Whitaker, deputy head teacher at Selborne CE Primary School, commented on the school’s experience with AquaSnap:

“We have been pleased with the results that we’ve seen since we introduced AquaSnap to our Year 5 and Year 6 pupils.  Following an initial MyCQEd assessment, for the next eight weeks the children played AquaSnap three times a week.  It was simple and easy to use and children of all abilities really enjoyed the game.  After eight weeks we assessed the children again and - particularly in the areas identified as needing improvement - all of them had made encouraging progress.”

 

AquaSnap and EcoSnap can be accessed via the contact page of MyCognition’s website –mycognition.com/contact  or through Apple’s iPad app store.

The cognitive assessment MyCQEd, a brief test which maps cognitive performance in core areas such as working memory.

For any further information about MyCognition please contact:

Morgan Rossiter

Pippa Wiltshire, Charlotte Cheal, Julian Mackenzie-Smith

0203 195 3240

 

About MyCognition

MyCognition is a provider of cognitive health technology. Founded in 2011 by a team of passionate healthcare professionals and entrepreneurs, the growth business develops and scientifically tests programmes which train specific brain functions, improving cognitive health. It has sets itself apart by designing the world’s first bespoke cognitive assessment tool, MyCQEd – a digital version of validated and respected tests in the field of neuroscience, refined over decades of research into the human brain. As it rigorously quantifies performance across core cognitive domains such as working memory and executive function, MyCQEd represents a benchmark for cognitive health as well as a starting point for scientific research into cognitive therapies.

MyCognition’s innovative cognitive training games have been trialled in the UK and abroad, and results show that repeated use leads to higher MyCQEd scores. The positive findings from its tests have been endorsed by the wider scientific community and MyCognition works in partnership with world-class institutions including the University of Cambridge and Amsterdam Medical Centre.

For more information, please visit http://www.mycognition.com/

 

 

 



[1] Stad & Esch School, Netherlands. In a study of 600 children, the research found playing a MyCognition game for three 20 minute sessions a week, over eight weeks led to statistically significant gains in executive function and working memory. The results of the trial were accepted at the 9th FENS forum for neuroscience, in July 2014

     
   
   
 
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