Mastering coding at Parkfield Primary

 About Parkfield Primary

Parkfield Primary, Middleton, near Manchester, is a small one-form entry school with seven teachers and a 237-strong pupil roll. The school’s motto is that ‘every learner matters’ and its mission is to develop successful lifelong learners, confident individuals and responsible citizens.  Rated ‘good with outstanding features’ in its last Ofsted inspection, the school has been embracing the new computing curriculum developed to equip young people with the foundational skills, knowledge and understanding of computing they will need throughout their lives. Simon Haughton, ICT manager at Parkfield, describes the school’s journey.

The challenge of introducing computing to pupils

As ICT manager, it is my role to introduce computing to pupils and staff - helping them to learn how computers and computer systems work, design and build programs, develop their ideas using technology and create a range of content.

Of the subject’s three key elements - information technology, digital literacy and computer science - it was the coding element of the computer science section which proved the greatest challenge. I found that many of the programming environments available either didn't work properly on iPads (which I use in all my computing lessons now) or weren't challenging or interesting enough to hold the attention of older pupils (focusing mainly on directing virtual characters around mazes).

The solution:

The solution came in the form of Discovery Education Coding (formerly Espresso Coding) which, to my delight, worked well on iPads and offered a variety of programming challenges which showed a good progression in skills from Year 1 to Year 6. For example, it tasks young children with the job of animating on-screen characters, while older pupils are invited to create apps featuring animated characters and games with conditional statements and variables within them.

The service is divided into two modules for each year group, which are then further sub-divided into individual lessons in which the children work their way through a variety of programming challenges, eventually creating an actual executable program as the final outcome. There are also exercises which require the children to debug some existing source code, as well as 'free code' areas that offer children the chance to create their very own programs (just showing age-appropriate commands for them to use, which is a nice feature).

One of the key requirements of the new computing curriculum is for children to design their own app with a purpose and this solution provides the perfect environment for achieving this objective. In each year group, pupils using a very child-friendly graphical interface, can paint a design for the background of their app, insert characters/objects from a gallery to program, add variables (for a score counter or to do calculations with) and easily add commands to write a computer program alongside it. The collection of commands available for children to use grows as they progress through the different lessons, but the look of the coding interface stays the same.  This consistent design allows progression and development in programming skills.

Being an online service, another advantage that I particularly like, is the fact that it works across multiple devices and does not require any installation to use - this means that children can simply log on at home and continue their learning there. Any programs which they design can also be added to an online gallery which makes sharing completed apps a very straightforward process - their work does not just stay stuck on their computer; instead I link to it from the school website so that it can be shared with and used by a large audience.

Future plans

In future months I plan to introduce the software to every class.  Our pupils are essentially learning to converse within a very child-friendly programming environment in Java Script and will progress on to become independent creators of apps. In my opinion, it is a brilliant service to subscribe to, and one that I would really recommend to other primary schools to help them teach computer programming. I give them a 10 out of 10! The kids love using the software. They particularly enjoy the last five minutes of my lessons when they show each other their work and play on their apps.

Parkfield Primary uses Discovery Education Coding to teach the new Computing curriculum.

 

Guaranteed to allay fears in schools anxious about the challenges that the latest DfE directive presents, the new service helps KS1 staff teach pupils to:

·         understand what algorithms are and how they are implemented as programs on digital devices

·         execute programs by following a sequence of instructions·         write and test simple programs and use logical reasoning to predict the behaviour of simple programs. 

The software also helps KS2 staff teach pupils how to:

·         design and write programs that accomplish specific goals, including controlling or simulating physical systems

·         solve problems by decomposing them into smaller parts

·         use sequence, selection and repetition in programs

·         work with variables and various forms of input and output

·         generate appropriate inputs and predicted outputs to test programs

·         use logical reasoning to explain how a simple algorithm works and to detect and correct errors in algorithms and programs.

     
   
   
 
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